I’ve noticed recently that my vehicles have begun to suddenly suffer from a unique physics issue, and a game-breaking one at that.
I also am unable to post inside of bug reports so this is the next best option.
When regenerating vehicles with wheels, for a few moments they regenerate normally, then suddenly start breaking, errors include flashing in and out of existence, causing physics errors when the player interacts with them, launching the vehicle in the air, shifting the wheels around (the most common), and sometimes outright disappearing.
The only fix I’ve seen is quite literally regenerating the entire marauder series of vehicles several times over until they are all working properly, I do not know what causes this error but it’s only experienced in-game, I cannot replicate it inside of studio at all. It seems to originate from some form of a physics pause, the game does not have streaming enabled active at all so something is causing the physics to bug out.
While this one may be a coincidence, I’ve noticed that when the error occurs my CPU and GPU temps rapidly climb, higher than any other game I’ve played, such as Halo and ArmA 3 with the latter being incredibly demanding.
Another thing I’ve noticed is that sometimes when this bug occurs, the vehicle floats in the air for a few moments, something which doesn’t happen with other vehicles, before nearly tearing itself apart, it looks to be like a physics pause that occurs regardless of what happens.
The wheels utilize a spring constraint for suspension, a hinge constraint for rotation (they freely rotate along the ground), and a prismatic constraint used as a limiter.
Here is the game in question: Game
Here is a video of the error