Roblox corrupts/deform of polygons of imported meshes from fbx file

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

  2. What is the issue? Model looks fine in the 3D modelling software and in the roblox toolbox, but when shown in the viewport of Studio it is broken.



  3. What solutions have you tried so far? I cleaned my meshes, imported to blender first then to Studio. always got broken polygons for my meshes

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If your mesh has over 10k triangles roblox automatically lowers the quality. The solution would be to optimise your mesh in blender or sepperate it into multiple parts

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The Mesh is way way way below 10K triangles

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Set renderfidelity to precise?

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Thanks that fixed it. Weird issue tho

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No problem, have a good day!


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