Mine too. Thousands of other people too.
And instead of Roblox fixing it, they blame us and tell us to fix it by doing crazy things to work around their bugs they either won’t fix or don’t know how.
“Turn off all unnecessary Windows processes” lmao. If you’re going to make a program for Windows, make it compatible with Windows
The problem appears to be that people are using programs that aren’t “signed” (aka don’t have the “Verified publisher” thing you see when giving them administrator permissions) and attempt to modify Roblox’s memory. This is caught by the new anti-cheat, but realistically there is no way to “fix it” other than disabling the anti-cheat completely or manually adding programs to a special whitelist.
The thread that Bitdancer made is to try and figure out what programs have these issues, and to either file a bug report for those programs so that they stop trying to get full access of Roblox’s memory, or for them to be identified and put on the whitelist.
It is not very nice to say that someone or a group of people are inexperienced in what they do.
This is happening to me too. I am only able to run the UWP which doesn’t seem to support my wheel or vr headset and I am currently test or play games outside of studio.
I did note however, that Roblox tends to load into the 32 bit client even though I have a 64 bit OS.
I will try out these steps but it seems that many users are facing this issue. I don’t understand how this wasn’t tested internally or brought up in the beta phase of the new anticheat client.
I don’t get what you are trying to say. Sending them the crash dumps will help them tell you what is causing it to crash. If it’s not software, great, they could still figure out a workaround and tell you how you could fix it, if it is, great, they could whitelist that software or get the developers of the software to fix the problem. They could even possibly tune the anti-cheat in some way so that less harmless software is counted as an exploit.
If you are finding it so difficult to determine the problem on your end, why don’t you send the logs and the crash dumps to them so that they can use their expertise to figure it out and fix the issue?
because some people don’t want to have to modify their computers or run CMD commands with administrator permissions, or as a matter of fact, CANT modify it because their account doesn’t have the permissions.
if roblox is having so many issues running normally on a computer without modification, they should fix their systems before releasing a faulty anti-cheat that makes the game unplayable for so many people.
no offense to you but roblox should’ve looked over hyperion and byfron before releasing it and breaking a bunch of stuff.
i would personally rather HAVE exploiters in my game than not be able to play them at all, roblox games have already had anti-cheats, we don’t need fun-ruiners disguised as anti-cheats. people have still found ways around them, so i doubt it’s really as effective as advertised. so many other large companies which own games have even STRICTER anti-cheats yet they still don’t have issues like this???