Very self-explanatory from the title but when editing my current game with @MTNDewSlayer & @InsanelyLuke the filteringenabled option would be checked as enabled until we actually join a server to find out it’s not enabled. (Yes we tried publishing, leaving the game without publishing and one person only editing the place and setting filteringenabled to true) This not only causes lag but allows for vulnerability of team create games which is why I added the ROBLOX Critical tag.
got the exact same issue, i fixed it this way:
Play in team create alone, set FE to true, publish it.
Now it should be set to true and you can work in team create with multiple players again.
We already tried that and sadly it didn’t work.
There is 1 other way i did,
Save the file on your pc, then set it’s filtering enabled to true.
Now upload that file to your team create place. (there may be no one in team create at that moment)
This worked! Thanks!
No problem
I thought it was intentional that FilteringEnabled could not be set in Team Create.
You have to set it in the place’s file, then publish that, then edit that.
@jmargh should know
Also I don’t believe this deserves the critical tag. This is not threatening to all running games.
This could be related to a security feature but I’d have to check. Filtering enabled used to replicate in non-fe places… FE changes now ignored in non-fe mode. This was changed over a month ago though.
What about streaming enabled, allow third party purchases, etc…?
So that’s a bug. Added to our bug list.
This should be fixed now and shouldn’t happen again.