However, it turned out, that the part, just fell through the cylinder:
The time I clicked it, i unanchored it by pressing “Alt+A”, and it just fell down thorugh the cylinder as you may have seen. The part is a union.
Is this the case with everyone? Did Roblox just defy physics?
I am curious to know, as I want to build a Roberval Scale in studio.
Is it because it’s a union, if yes let me try it without doing a union.
Help is greatly appreciated!
go into the Union’s properties, and find CollisionFidelity. Change the dropdown to PreciseConvexDecomposation. This can be heavy on your CPU, and your CPU is what is calculating physics. However, of it is only like 5 unions, you should be fine.
@0_salcret is correct though, Unions have bad collision hitboxes. you might be better off with a mesh.
I just tried replicating your structure with unions & everything seemed like it worked for me https://gyazo.com/e72cfaeddf5bd4e39d30f5d7e97e43b7
As @Discgolftaco231 mentioned, make sure you have your CollisionFidelity of the union part set to PreciseConvexDecomposation
As far as I remember, the geometry for the unions are calculated the same way as they would be for a mesh. It wouldn’t make a difference, although it’s still advised to move away from the Unions as you’re saving extra data of previous parts that came together in order to create that union, which may potentially eat up your memory. You may still use unions for simpler things though (e.g. hole through the wall/ground or an object), just avoid them as default means of modelling.