IOS has the nice developer app that connect with studio for easy testing of mobile games, this is a great feature for mobile app developers, and Android does not have this app. ( As far as I know.) I would definitely LOVE to have this app.
I donât own any Apple products because they are very expensive. I would rather stick to my cheaper android phone and wait for this app to be out than to purchase a not-surprisingly-expensive iPad for the sole purpose of using that same app. I donât know how long this Apple app has been out, but there needs to be one for Android soon!
A very long time. I used to use it a lot on my iPhone.
I tried it a few days ago, and it doesnât work.
I couldnât get it to actually run the game after connecting it to studio.
Also, I donât think it was continued, because most of the buttons are incorrectly labelled.
eg: âEnterHerePhraseâ, in the box to put your code in, âPairWordâ on the accept button, and âRbxDevPairingInstructionsâ as the title on the pairing page.
Defaultio was using it at NYC maker faire, and it worked flawlessly.
Wow, Iâll have to ask him how he did it.
I donât think the app is fully finished though.
Iâm still waiting for those android exclusive items.
[quote] I tried it a few days ago, and it doesnât work.
I couldnât get it to actually run the game after connecting it to studio.
Also, I donât think it was continued, because most of the buttons are incorrectly labelled.
eg: âEnterHerePhraseâ, in the box to put your code in, âPairWordâ on the accept button, and âRbxDevPairingInstructionsâ as the title on the pairing page. [/quote]
Thatâs a weird bug where the app sometimes doesnât feel like loading the localized strings we defined. Hard to repro, harder to solve.
Weâve been talking about making Developer for Android for a few months now. The current plan is to fix the iOS version to make the Pairing feature 99% reliable, and then make the Android version. Unfortunately, for the past 4 months thereâs only been two mobile engineers (1 for iOS, 1 for Android), and weâve had a lot of other things on our plate. Itâs one of our stretch goals for this upcoming quarter, and weâve just brought on 2 more mobile engineers, so you may see some progress soon (Soonâ˘).
Weâve been talking about making Developer for Android for a few months now. The current plan is to fix the iOS version to make the Pairing feature 99% reliable, and then make the Android version. Unfortunately, for the past 4 months thereâs only been two mobile engineers (1 for iOS, 1 for Android), and weâve had a lot of other things on our plate. Itâs one of our stretch goals for this upcoming quarter, and weâve just brought on 2 more mobile engineers, so you may see some progress soon (Soonâ˘).[/quote]
Psst, make it work with the SystemMenu GuiStyle of studio. Low resolution monitors die with RibbonBar
Ribbon is fat and groups items in the worst possible order (namely plugins). Nobody should have it enabled even on RibbonBar. Your setup should look like this:
Ribbon is fat and groups items in the worst possible order (namely plugins). Nobody should have it enabled even on RibbonBar. Your setup should look like this:[/quote]
Youâre dealing in too many absolutes imho. Different people have different priorities. Thereâs no single ârightâ layout, especially in situations where screen space is limited.
This custom ribbonbar has worked really well for me for the past couple of months.
No promises, because things can always change in the future, but for now, the Developer app (improvements for iOS and a new app for Android) is on our 2016 Q2 roadmap.