We have in-game chatlogs to moderate what players are chatting in-game for our information. This channel is only viewed by a few people, but we constantly are being raided with @everyone pings. What are some ways we can get rid of the pings but have the channel active?
Could I do a statement where if the message context is @everyone or @here it won’t send the message to Discord?!
Edit: Probably not going to use this anymore now, but thanks for the methods!
I just read both Community Rules and Terms of Usage, it doesn’t say anything about “leaking what other players said” it only says:
Personal information. We strongly encourage you to protect your personal information. In some cases (such as when you are under 13), we employ automated tools and other techniques so as to help comply with legal requirements concerning your personal information. In all cases, you are not allowed to share personal information of others, including through any comment or message posted on Group walls, private or public chats, forums or personal posts. Personal information includes:
Full name;
Email;
Password;
Home or other address;
Telephone number;
Social security, passport, or national identity number;
Real life, personal, or family photos (these are not permitted to be uploaded for community safety); and
Other personally identifiable information.
Maybe I’m missing something? Admin Modules also have a command to view chatlogs so I’m not sure… For now I’m going to take it down.
I’m not sure if it’s allowed or not, but Discord also has a rule and limits the webhook to send only 30 messages a minute. If your webhook passes it, it’ll delete the webhook and you risk getting your account banned.
Chat logging is not against ROBLOX ToS - admin scripts that log chat have been endorsed by ROBLOX themselves - I’m not sure where you’ve garnered the assumption that you would get warned and banned for doing it. Chat logging is also 100% necessary for games with a custom chat system for moderation purposes.
The issue comes in from Discord’s side but it is not caused by the fact that it is a chat log - correlation ~= causation. Discord has a set limit of 30 webhook post requests per minute, and exceeding that can result in the creators Discord account being deleted, but I see no way that logging with this system will result in your ROBLOX account being terminated.
It’s not against TOS period. You got warned for something else then. They actually encourage it. Just make a script not allowing over 30 requests per minute.
Not a single mention in the terms of use regarding conversation sharing, nor regarding information mining of any kind for that matter, and the privacy and cookie policy only touches on information given to developers and the information that ROBLOX themselves gives to third party sources.
You’re misleading a lot of people and discouraging them from partaking in something that acts as one of the most VALUABLE moderation assets a game can possibly have. Chat logging is 100% allowed, I guarantee you were warned for something like not having your logs filtered which is on you.
Even if there was a rule against conversation sharing (which there isn’t), the definition of “sharing” in this case would refer to posting the conversation publicly, which OP is not doing - it appears he is developing a chat log to be given to admins in his discord server as a method to monitor in-game activity when they are not around.
I also find it increasingly ignorant of you to continue to put forth rhetoric comments in the face of disagreement instead of finding information on your own accord to present in this thread, but alas.
Chat-logs are allowed, I use it and haven’t been warned for it. You are probably thinking of custom suggestion boxes that can send messages to discord, which can include personal info and such.