ROBLOX Doesnt fill my servers appropriately

I’m writing this here in attempt of getting some attention from a ROBLOX staff (as I can’t post a bug report) or ask if any of you guys experienced the same;

ROBLOX Isn’t filling my servers appropriately -
My game benefits from having many people in the experience at once, It’s a PVP game that is supposed to be a chaotic battle and it’s the most fun played when there are full servers (50 players)
however, with my place settings set to “Fill each server as full as possible” I still get my game split into multiple servers with weird counts of members ;

Why is it like that instead of being 2 big servers?

Game Link

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This isn’t a bug and they don’t really want it posted there.

There can be a lot of reasons why the servers fill this way, but the main one is that Roblox has a lot of physical server locations around the world, and nobody in New Zealand wants to join a server hosted in California. I also know that they try to keep servers a little under capacity in case a friend wants to join. That’s good for business for them and you. Popularity spreads fastest when people share the game with their friends after all. I also theorize that they might soft limit players based on how well the server is performing. I know they at least used to warn you before you tried to join a laggy server.

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Servers are performing fine, I did have a game with 45 people previously that performed without lag, however that region thing does make sense and I didnt think about that.

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I hate this post. This is either a bug or a lie - Roblox says it will attempt to fill each server as full as possible, but fails pathetically at doing so.

If it is not a bug, it is an old, poorly worded setting, or a flat out lie - it is simply too obvious that this feature does not do what it is described as doing. It claims I am missing out on earned robux for selecting it, but the only robux I am missing out on is caused by the setting NOT WORKING on a game where it is necessary.

Shame on you for even attempting to act like this is not clearly an issue - A poorly worded setting might as well be a bug in of itself. We will not stop talking about it just because it does not fit in with your preconception.


You make the same tired point of “nobody in New Zealand wants to join a server hosted in California.”.

Roblox has many social games that are not impacted even remotely by ping. A game which is designed purely on turn based interaction is also an exception, but there are many “social hangouts” which benefit from large server sizes but are ravished by server breakups.

You will have to present a stronger argument than “but muh ping” if you wish to convey that this is not infact a bug. Because it is. A bug, a poorly coded setting, a poorly worded setting - What you call it is not important. What matters is it is an issue to be resolved via a bug report system.

Period.


Edit: I didn’t even address the ‘under capacity’ part of your post. Please realize that Roblox has these as settings for a reason. It warns you INSTANTLY when you click fill to the max that setting this could cause a loss in robux. Your logic falls apart when you realize that this setting no doubt was intended to fix the issue of servers that need high playercounts getting optimized too heavily by roblox - but the point is completely defeated if roblox optimizes joins anyways.

“incase a friend wants to join, we save a slot” is not a valid argument if the setting is specifically there incase you want to opt-out of that.