Hey everyone I tried making a gfx character in this blender in this preproject PaintRigV3 (1).blend - Google Drive
but I noticed when loading in the decals this is how it comes out
The character colors itself are great but the face seems like kinda upside down and weirder
does anyone know how I can solve this I alr checked or this errors occured for someone else but looks like its only me
well I dont know where the studio settings are for “export by material” I use the default one. When I export it I use export selection after rightpressing the group and save it as a obj. file after that I upload the decal in the folder destined for it
Export Merge By Material I meant. This I suppose can help. I have it disabled but you can try enabling it? Also may I see how the rig looks like in studio?
thx for trying but I still got the same issue im starting to think its a problem on my end even though all my export and rendering settings are the usual. My rig looks like this in studio its a R6 spawned at the origin dragged to the top of the baseplate