I have a roblox game that I’ve been trying my best to reduce lag for, and its worked very well so far
This is however one problem I’m not sure how to fix or why its happening,
At random intervals my game’s ping will spike up to 1000 and stay there momentarily before coming back down. It seems other players have experiencing something like this too.
Im not sure why this is happening with my game, and any advice would be appreciated.
Do you have any idea why this might happening? E.g does it occur when a map loads or something? How did you manage to reduce previous lag? Do you have any intensive loops? We need a bit more information to understand what might be the issue.
Also try checking dev console to see if any errors are appearing!
Is this a quirk with Roblox or online games as a whole? I am using streamingservice and though there are ocassional intensive loops they dont cause it at all.
It’s just what happens with everything on the internet. If you try to load a lot of data at one time, it’s going to lag a bit when it loads it in. Maybe try messing with the streaming service settings such as render distance and the stuff.
Ping is simply how long it takes to send and receive to the server, if you are in a live server your ping will depend on lots of factors, which aren’t always related to the game.
Sometimes you might join a server in another region or it might just be your internet, etc…
If the game is public can i have a link and try playing?
(i am not saying it isn’t the game itself, it could be poor optimization but this is just a theory)
I don’t think there is anything wrong with the game, to me it seems like it may just have been internet related problems. The highest ping i could get was 90 but that is because of region. (I’m in sweden!)