So, I’ve been experimenting on Blender with the two render engines and I really don’t know what to stick with. Here’s the pro’s and con’s of what I feel makes this a hard decision.
Cycles: Pros: Good lighting and shadows formed, overall giving it a realistic effect. Cons: Sometimes too bright (e.g example below) + takes forever to render (24 minutes for the simple photo below) Evee: Pros: Good on lowpoly builds and has a lot more features than Cycles (e.g Emission) + fast rendering. Cons: Most likely to have the worse lighting and shading meaning I have to use 3 point lighting + a HRDI (or a sun light)
Here’s the same render but with the two different engines:
The second one looks really better because not only does people I’ve seen in the graphics community using that but it also fits everything such as the scene much better. Sure cycle render can be a realistic way, but it’s sometimes too bright. My thought is the 2nd one, Eevee.
Cycles render engine is more powerful than evee, I only use cycle if I am taking a render of a single model and not a scenery because it takes a lot of time for it to render, I’ve mostly used evee for GFX, with good lightning and textures it looks decent. If you want to render something quick or want to get an idea of how it will look in cycles use evee.
Cycles is meant to be a “cinematic” rendering engine. takes a bit of resources but gives out a pleasant image. but needs a lot of light adjustments and such.
Eevee is what you can consider something close to unity render engine. more game like. takes less resources and makes a render that is average to say the least. you need to also tweak stuff like environment and lighting to get a better result.