Roblox Gun Animations are not working correctly

So I am working on a gun system for a FPS game and I am using the Animation Editor to make Gun Rigs. The issue is my gun animations are playing weirdly. It is like the right arm does the exact opposite of what I wanted it to do.

Here is a video of what I want it to look like then in game what it looks like:

Here is the code for the Reload:

mouse.KeyDown:Connect(function(key)
	if key == "r" then
		if reloading == false then
			reloading = true
			repeat wait() until aiminganim == false  -- aiminganim is not an animation btw
		
			if mouse2down == true then
				aiming = false
				aiminganim = true
				AimAnim()
				wait(.2)
			end
			
			reloadanim = model.Humanoid:LoadAnimation(model.ReloadAnim)
			reloadanim:Play()
			script.Parent.KeyPressed:FireServer("r")
			
			wait(2)
			
			reloading = false
		end
	end
end)
1 Like

Im currently having a really similar issue

Animation in studio:

Animation ingame