ROBLOX Hat exploit?

I’ve tried fixing this in the past before by finding “patches” on the ROBLOX DevForum but apparently nothing is working.

I am certain it is a hat exploit because it is only happening at the citizen spawns located around the map.

I’m not even able to select the bricks using btools to destroy them.

Hoping for some sort of guidance towards patching this.

Game link: 💥2 MILLION 💥 Fort Tedder - Roblox

This is a common exploit, where the users hats are often taken from the player and added the workspace and having their mesh removed leaving nothing but a brick left.

There are a few ways of fixing this, such as having a script check the workspace every 2 minutes or so and removing any newly added accessories and having them destroyed.

Another way could be to just blacklist the hats most commonly used for this, IE: All the International Fedoras.

workspace.ChildAdded:Connect(function(Child)
	if Child.ClassName == "Accessory" then
		wait()
		Child:Destroy()
	end
end)
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I’m assuming I place this in the ServerScriptService - and no additional scripting as needed, as it fires every time an accessory is added to the workspace ?

Mhmm, should work, unless the exploiter is using a script that changes the name/classtype of the item, in which case would be more advanced.

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I’ll keep an eye on it and if I it stop, I’ll make sure to mark this as a solution. Thanks!

Person I figured was exploiting was in game for a minute or two after the shutdown - then left the game. Was pretty pleasing to see that, with no new bricks added into the game haha! Thanks again.

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