upon character death on “Lava” the health element in the ui goes far outside of its element as if you have negative health. I’m sure the issue happens with more damage scripts than just roblox lava bricks though.
Expected behavior
The health bar should stay inside of its ui element
I believe the issue is an absurdly high number being passed onto the :TakeDamage() function, displaying the resulting (negative) health for a short period of time.