[quote] OMG IT IS SO COOL!!!
–snip-- [/quote]
The fact that we’re limited to 64 different brick colors just makes that look so much cooler.[/quote]
We’re actually not - GollyGreg and Animinus can tell you more about that.
[quote] OMG IT IS SO COOL!!!
–snip-- [/quote]
The fact that we’re limited to 64 different brick colors just makes that look so much cooler.[/quote]
We’re actually not - GollyGreg and Animinus can tell you more about that.
Yo, noticed a lack of pictures here. I created a spleef arena with the Roblox logo using this tool. 2 things: one of my PNGs prompted the error ‘Please make sure the picture is PNG or JPEG’ which was odd. Another thing is it included the transparent blocks (I didn’t check the ‘Include fully transparent pixels’) and here’s a line to get rid of them:
for _,v in next, workspace['Generated Image']:GetChildren() do
if v.Transparency == 1 then
v:Destroy()
end
end
[quote] OMG IT IS SO COOL!!!
–snip–
[/quote]
The fact that we’re limited to 64 different brick colors just makes that look so much cooler.[/quote]
…I’m going to run a picture in both ImgBrick and ROBLOX Imager and see which one has a better picture → bricks turnout.
[quote] Yo, noticed a lack of pictures here. I created a spleef arena with the Roblox logo using this tool. 2 things: one of my PNGs prompted the error ‘Please make sure the picture is PNG or JPEG’ which was odd. Another thing is it included the transparent blocks (I didn’t check the ‘Include fully transparent pixels’) and here’s a line to get rid of them:
for _,v in next, workspace['Generated Image']:GetChildren() do
if v.Transparency == 1 then
v:Destroy()
end
end
[/quote]
Nice catch. Turns out that happened when I was working on the optimization feature- accidentally turned that on all the time. It’s been fixed, and I also released the optimization feature. Fun stuff.
Are there any more features you guys want?
Any way you could have it read layers in PDN images and build those in different levels (i.e. level 1 is background layer, level 2 is next layer up, etc.).
I request this with no knowledge of how complicated it may be - it’s just a thought.
Reading gif style images (images with more than one frame) might be hard, but it’s still possible. I’ll just have figure out a way to get those things.
Um is it just me or did something get to be wrong on the picture converter?
Main picture.
After converting it.
[quote] Um is it just me or did something get to be wrong on the picture converter?
Main picture.
snip
After converting it.
snip [/quote]
It says “experimental” aka it may not work. Uncheck the option and it should work.
[quote] Um is it just me or did something get to be wrong on the picture converter?
Main picture.
snip
After converting it.
snip [/quote]
It says “experimental” aka it may not work. Uncheck the option and it should work.[/quote]
Thanks that did work, idk what the “Experimental” does O_e
EDIT
I see that “Experimental” makes some of the models big, not all the small models.
[quote] [quote=“Master3395” post=14796]Um is it just me or did something get to be wrong on the picture converter?
Main picture.
snip
After converting it.
snip [/quote]
It says “experimental” aka it may not work. Uncheck the option and it should work.[/quote]
Thanks that did work, idk what the “Experimental” does O_e
EDIT
I see that “Experimental” makes some of the models big, not all the small models.
snip[/quote]
The optimize image option is supposed to compress(merge parts of the same color) the parts so that the picture model looks the same, but uses less parts.
We have a new problem, people use this feature, to insert naked pictures on roblox as guis
This… is why we can’t have nice things.
ROBLOX is kid-friendly; the kids aren’t kid-friendly.
ROBLOX is kid-friendly; the kids aren’t kid-friendly.[/quote]
Ik, but with this service, some/many exploiters, got acess and created a execut able picture, were they edited the size and position and executes it in game
ROBLOX is kid-friendly; the kids aren’t kid-friendly.[/quote]
Ik, but with this service, some/many exploiters, got acess and created a execut able picture, were they edited the size and position and executes it in game :/[/quote]
Yeah got that - let’s move discussion about the abuse of this plugin to this topic, and let this thread be for discussion of the plugin itself (view it as inherently neutral).
I ended up doing that.
http://www.roblox.com/—place?id=143839522
Yea I’m quite late with that one but still… wow
that sounds unethical
that sounds unethical[/quote]
It does have the potential to be misused but it could also be used to get decent quality images in game.
Edit: One thing I would like to see is being able to render images at their native sizes.
that sounds unethical[/quote]
It does have the potential to be misused but it could also be used to get decent quality images in game.
Edit: One thing I would like to see is being able to render images at their native sizes.[/quote]
The only way you would be able to render images at their native size is to have some sort of scaling involved. You can’t really get much bigger than 250x250, or 62,500 frames/parts. If you do, then things start to get really laggy and slow. I guess you don’t really realize how many frames are actually used when generating a GUI image on max size, but it is a lot- way more than ROBLOX intended to be used at any given time.
Can you turn this into Color3 parts? Use Meshes - there’s a property and something which lets you do it.