Roblox imports mesh armature weirdly

I hope i put this in the right category

  • What are you attempting to achieve? (Keep it simple and clear) Import a mesh with armature that looks like the one on blender
  • What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible) Some of the mesh’s bone is stretched.
    What is supposed to look like on roblox: https://gyazo.com/f4751705de33807e0fcc97f32fb2f029
    What it actually looks like on roblox: https://gyazo.com/84996caa9fca24ec17a35616391d9cc1
    This might be the issue but i dont know why it happens: https://gyazo.com/057ea111ae4a571132cfd4681d4229c8
    It seems that only the right and left back wing is affected by this bug
  • What solutions have you tried so far? I tried to apply all transform to the armature and mesh, export the mesh in different size but to no avail.

Could you try redoing the armature and import it again?

well i recently found out why, its because i put a location keyframe in its animation in blender

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