What I am trying to do:
I’m trying to import my rigged glove models to roblox. one model is of the right hand and the other model is made by mirroring (in blender when right clicking on the armature) the right glove with the rig, so I dont have to remodel the other hand and also re-rig + weight paint it.
The Issue:
when I import the mirrored rig with the model, the normals of the mesh are inverted, but when I remove the bones, the normals flip to normal. The model also appears to not be mirrored and looks like if it was still a right hand glove instead of being a left hand glove.
When I open the fbx file in other 3d modeling software, it looks fine.
Image:
I have searched a few times to see if anybody is experiencing the same problem and couldn’t find anybody. So far I found no solution.