Roblox in Unity 5

For the past week or so I’ve been working on porting some components from Roblox into Unity.
Its been a challenge, considering how different Unity is from Roblox, but so far I’m pretty happy with the results.

There’s still a lot to do, and I’m not sure how far I’ll be going with this, but I thought I’d share this here.

I’ve ported the full camera functionality (except for the transparency fade, because Unity doesn’t seem to like real-time transparency changes), and I’ve partially ported the character behavior (not quite exact though, I’d need the Humanoid source code for that :swag:)

I’ll release the source code sometime in the future when I think its ready for the public, but as of right now it needs more work.

Let me know what you guys think :wink:


inb4 cease and desist

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I think you should soften the shadows and brightness a bit, it’s like slicing into my eyeballs it’s so sharp. Neat stuff though.

Unity’s shadows are really expensive at the moment.

To clarify: I am not reading any C++ source code, at all.
The character behavior is based on black-box testing, and the camera was ported directly from the public domain source.
I have no intention of profiting off of this, I’m just doing it for fun.

You know about baking them right?

That ruins the whole dynamic environments thing.

Yeah but I would say screw it and do that. Not many roblox games are dynamic these days.