For the past week or so I’ve been working on porting some components from Roblox into Unity.
Its been a challenge, considering how different Unity is from Roblox, but so far I’m pretty happy with the results.
There’s still a lot to do, and I’m not sure how far I’ll be going with this, but I thought I’d share this here.
I’ve ported the full camera functionality (except for the transparency fade, because Unity doesn’t seem to like real-time transparency changes), and I’ve partially ported the character behavior (not quite exact though, I’d need the Humanoid source code for that )
I’ll release the source code sometime in the future when I think its ready for the public, but as of right now it needs more work.
To clarify: I am not reading any C++ source code, at all.
The character behavior is based on black-box testing, and the camera was ported directly from the public domain source.
I have no intention of profiting off of this, I’m just doing it for fun.