I am attempting to have the bullets shoot however I am seeing some weird lag spikes that are regular between each bullet firing. This is espically prevelent when you fly the helicopter and you are moving at speed.
To replicate start flying the helicopter and tilt the nose down and you will see that it starts bugging and lagging behind.
The script in question that creates said bullets is Aircraft>Main>ServerWeaponHandler
When you create a bullet, try setting the network owner to the player who is firing it. Also, I notice that there is a lot of wait() in your scripts. Try using task.wait(), because it runs on 60 fps.
have you found a fix yet? Iām having a similar issue where a delay is caused when the network ownership of a rocket is switched from the client to the server.