I’m not sure what you mean by flipping, but you could set the CameraType to Enum.CameraType.Watch so it doesn’t move, but it watches the character fall into the void and then, after a set amount of time passes, you create an image on the UI with a lot of black and a blurry circle in the middle, and then overlay it getting smaller until the circle is barely visible, at which point you can fade in a fully black image that covers the screen. Then respawn behind the scenes and switch the blurry circle image with a star or whatever and zoom it back in.