Roblox material is not showing correctly

The roblox textures are not showing in my models.

I used metal texture but it still looks plastic to me but when i copy and paste it into a new baseplate, it looks much better. Especially the yellow parts would look more like a gold color:

I’ve already tried copying the lighting properties from the new baseplate to my game but it still doesnt work much.

Is there any way on fixing this issue??

possibly you enabled “Use2022Materials” go to MaterialVariant in explorer, go to properties, scroll all the way down and uncheck it

i cant find MaterialVariant in my explorer though

oops sorry I meant “MaterialService”

umm, it’s already unchecked ;-;

do u have any other ways of fixing it

If this doesn’t work then its probably a graphics issue. Try settings your graphics higher in Studio Settings.

but i already turned it up to lvl 21

well you need to copy more than that.
or why not make your won custom lighting? that would be better

i even copied the sky and other stuff

i figured that its all about the sky but i copied everything already but it still doesnt look the same

This happen to me 2 years ago, but I have no time to explain for now.
but make your own settings is better because you will also know how it works, (still looks the same if you copy paste to other place)

did you change the lighting just like, from the place where you copy the others?

yeah i did but it still looks bad lol

why don’t you make ur own lighting settings? by doing that you will understand.
maybe with Future Lighting?
and 0 EnvironmentDefuse?

Sorry it’s hard to explain if you just did not want to try what I said.
last check (maybe you just did not change the Material Settings)

here is an example from other starterplace

what is your goal here? better lighting or avoid different lighting even you copy paste.
if you want better lighting I can help you faster than explaining how.