Hi, Does anyone know how to prevent this from happening i just retopologised this mesh and imported it into roblox using wavefront.obj and everything i have tried hasnt fixed it, any help appreciated.
I’m assuming nobody knows why it does this?
I’m no modeler but I have used blender before. I think this is because of bad UV maps.
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Looks fine as it is. I doubt anyone would notice such lines.
They occur due to the uv map.
Yea @SubtotalAnt8185 is right, this occurs due to bad UV mapping and no one would really notice such lines
You can’t really fix this easily, probably try making your own texture for the mask instead