Roblox mesh deformation bug when using wait()?

Hello, I am messing with Mesh Deformation and need to swap a few textures on the rig for the character to blink.
This is just for testing and there’s nothing wrong with my code.
I don’t even think it is something to do with code.
When changing the texture ID and putting a wait() it stops the current animations into a T-Pose for a split second.

(I am using CFrame to move the bones.)
I’ve done the same thing for many different scripts but this is different, so I am unsure if it’s just because mesh deformation is new or if it’s just not because of the new update.
The code is at the end and simply changes the eye mesh texture with a wait(), it’s not between anything else.

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