I have a skinned mesh in roblox studio that is imported from blender with animations. Some of the animations work perfectly, but other are messed up, when i load the animation the bones have a big rotation and position offset.
Here’s a video of the issue. You can see the legs are pretty offseted and messed up
This is the default static pose btw
Again it works great with other animations but some are just bugged out
Also i must say i am not experienced in blender, all i know is that they work fine in there. So any solution including going in blender may be tough for me, but again any help is appreciated