Roblox Model Renderer was written because one of our games has a large number of items that each require an icon. Typically, game studios render icons using Blender, which takes a long time and the person using Blender needs to be proficient in 3D software.
To streamline this process, Roblox Model Renderer was created. It’s designed to be an easy-to-use alternative to Blender, allowing users to create icons without downloading any software. It runs entirely in the browser. (No assets get uploaded to any server, it’s still local)
Please let me know what you think. All constructive feedback is valuable to me. If you happend to find any bugs, I suggest you to open an issue on GitHub (Issues · Coyenn/roblox-model-renderer · GitHub)
I actually have to concur, it’s a bit confusing. “Roblox Model Renderer” sounds pretty straightforward, you’d expect it to take Roblox models in the Roblox model format – as in, a “Roblox Model” renderer. This is the Roblox Dev forum, after all.
It’d be less confusing if it was “3D Model Renderer” or “Roblox Mesh Renderer”.
like with any topic, people can also read the content for once. it’s 100% free to read and it won’t hurt animals.
go after those people who use clickbait and hurt eyes with all their topics, not someone who used a term that has a chance to cause a slight bit of confusion
Anyway, neat resource! I wanted to render images for my tools but my blender experience is killing me – this seems like the perfect cure. Also thanks for making it OSS!
I explained why it was named that way in a previous comment and I won’t rename it just because the name could be taken either way.
Sadly, this whole topic is now spammed by comments from people who can’t even be bothered to read the post or get over the fact that it’s not named the way they want it.
This is such a weird hill to die on. Even on Roblox, I rarely see anyone call them meshes. Everyone creating models calls themselves “modeler”, not “mesher”, even on Roblox.
Apart from you being objectively wrong, I still can’t comprehend why you, and anyone else commenting on this, think their lack of knowledge is somehow on OP to consider.
The dev forum really is the only place where you can not only create a tool for the community but also open-source it and still get flamed in the replies for absolutely no reason.
You need to select both at the same time. .obj for the mesh data and .mtl for the materials. If that doesn’t work, please open an issue on GitHub with steps to reproduce it.
Maybe add the color that you have picked in the main UI, (after you pick a color) so you can see what color is currently selected.
Also perhaps, a reset image / model position, ie, like back to how it it was loaded. Meaning if you by mistake, move it around, it can be hard to get it exactly ‘flat’ again, since there are no references to the angle degrees / position.
Another option too, might be outline options, like top, bottom, left , right…
maybe too, an option to load a background custom image…? and or layering of multiple images?..
Pretty useless, this is a mesh renderer not a model renderer, it is extremely slow and has no use case, roblox studio can render objects itself as an image really easily and quickly.