Roblox only Rendering Voxel Lighting

So as a disclaimer, i’m not trying to report any bug, I only want to know why it happens.
The possible problem is probably my old and graphics card (AMD Radeon HD6750M Mac edition) which is from 2011 and the latest drivers i belive were in 2017…,
I just wanted to know why it simply can’t render using the other 2 technologies (shadowmap and future).
I don’t expect it of course to render future lighting, but i don’t understand why shadowmap isnt supported.

This topic is here only because i couldn’t find anything online and wanted the experts opinion, i don’t expect any solution apart from changing the graphic card (not really easy too do).

Thank you for reading :slight_smile:

1 Like

whats your studio quality set to? cause anything under a certain value can cause roblox to default to voxel/soft lighting

same thing with “auto” depending on your graphics card

(if you wanna check its: File > Studio-Settings > Rendering > Editor-Quality-Level. if its set to any value between 11 and 21 then id presume its ur gpu)

yes i did set the FRM quality to 21 different times and still the same issue
in the screenshoot i sent it was set to max

Another thread suggests that it could be related to:

File > Studio Settings > Rendering > Graphics Mode

maybe, idk tho since ive got mine set to auto, so i think that just automates to direct3d11

unfortunately my Imac dosen’t support anything other than OpenGL.
anyway i tried so many times to change it even to unsupported graphics mode like direct3d11 or vulkan but it wouldn’t change.

Btw I had already saw that thread but it didn’t give me the info i needed

oh yea certain devices cant run certain rendering engines due to hardware limitations. stuff like OpenGL are pretty quick to run so that might be set to a default on lower end or older systems. i think OpenGL can run on practically anything too

yeah that could be an explenation. Since i reinstalled roblox studio lighting got even worse :sweat_smile: . Once when FRM was at 21 some darker shadows would appear next to obejcts and glass material would have a wierd effect (like a sort of distortion) now it dosen’t even render that anymore :pensive:
I’m trying to download windows 10 on my imac and see if directx can solve this hardware issue. Thx for the replies

1 Like