Roblox Pathfinding walking into walls

I want my NPC pathfinding system to be able to successfully pathfind between 2 points. It works for the most part but I noticed some issues happening often.

The NPC’s pathfinding would hit close to the corner of a wall, and then not generate any waypoints after that until the end. This would cause the NPC to keep on walking into the wall forever.

Examples:



On another note, unrelated but I also noticed the nodes got pretty close to the corner of the wall at times, even when the AgentRadius was large.
Screenshot 2025-03-31 224438

My Code:

local pathfinder = {}

local pathfindingService = game:GetService("PathfindingService")

local agentParams = {
	AgentRadius = 5,
	AgentHeight = 5,
	AgentWalkableClimb = 2,
	AgentCollisionGroupName = "Player",
	AgentCanJump = false,
	WaypointSpacing = 2,
}

function pathfinder.FindPath(startPos, endPos)
	if not startPos or not endPos then return end
	
	for _, v in pairs(workspace.ww:GetChildren()) do
		v:Destroy()
	end
	
	local path = pathfindingService:CreatePath(agentParams)
	
	
	local success, errorMessage = pcall(function()
		path:ComputeAsync(startPos, endPos)
	end)
	
	if success then
		local pathTable = {}
		
		for _, t in ipairs(path:GetWaypoints()) do
			if t.Position then
				table.insert(pathTable, t.Position)
			end
		end
		
		for _, v in ipairs(pathTable) do
			local part = Instance.new("Part")
			part.Anchored = true
			part.CanCollide = false
			part.CanTouch = false
			part.BrickColor = BrickColor.new("Neon green")
			part.Size = Vector3.new(1,1,1)
			part.Shape = Enum.PartType.Ball
			part.Material = Enum.Material.Neon
			part.Position = v
			part.Parent = workspace.ww
		end
		return path, pathTable
	else
		warn("Pathfinding failed:", errorMessage)
	end
	
	return nil, nil
end


return pathfinder

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