I am making a frog plataform game and my custom character physics are acting really weird, whenever I land, it shoves the character out of the plataform most of the time, pls help!
It looks like the jump is increasing exponentially each time, could there be something in the script causing this?
there is no jump script, the only thing related to jump is the animation controller, if youre curious my CustomPhysics properties are as follows:
Density: 1
Elasticity: 0
ElasticityWeight: 100
Friction: 0.2
FrictionWeight: 1
What is the HipHeight of your custom character?
Have you tried different Densities? Maybe try Massless to see what that does as well.
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I have tried massless but have not tried hip height
ill see if it works
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