This could be a beta thing but… ever since the most recent update for Roblox and Roblox studio, I’ve noticed an insane drop in performance which doesnt make sense for 2 reasons, 1, my game isn’t nearly as intensive as something like PF and 2 I have some PRETTY NICE stats on this PC. To put this in perspective, Heres a snip of code that I noticed started to break everyone FPS after the update.
local chill = false
for _,v in pairs(workspace.Mingame:GetChildren()) do
v.Touched:Connect(function(hit)
if chill == false then
chill = true
print("Hit!")
v.Transparency = 1
wait(0.2)
chill = false
end
end)
end
Note that this is just a quick example of what I was doing before and isn’t the direct code.
Before the update: 60 FPS No drops
After the update: Frame drops that get to about 38 FPS
I’m hoping this is just a beta thing, but It’s something worth bringing up. I think it’s more of a server sided problem considering it happens to everyone that’s helped me test, and I have one beast of a PC. Maybe the server is replicating something in weird way thats causing a lot of strain on the client?
- I’ve noticed this
- I’ve not noticed this
0 voters
Micro Profiler samples
Sample 1
Sample 2
Obviously, the smooth portion is before I step on it.
Server Scripts
Server Memory
Client Memory
Client HTTP