Roblox problem right now

About an hour or so ago, One of my server scripts just fully stopped working, and I looked in the output, and this is all I Saw.

observableValue undefined - Client

The script below was also effected,

‘’'Lua
local coinsProductIDs =
{
[1910234500] = 5,
[1910234818] = 20,
[1910281268] = 50,
[1910281559] = 100,
[1910281801] = 300,
}

local ToolProductIDs =
{
[1924377857] = game.ReplicatedStorage.RobuxTools[“Robux Apple”],
[1924532500] = game.ReplicatedStorage.RobuxTools[“Robux Sword”],
[1924591877] = game.ReplicatedStorage.RobuxTools[“Robux Cola”],
[1924616987] = game.ReplicatedStorage.RobuxTools[“Robux Potion”],
}

local mps = game:GetService(“MarketplaceService”)
local Players = game:GetService(“Players”)

mps.ProcessReceipt = function(purchaseInfo)
local plrPurchased = game.Players:GetPlayerByUserId(purchaseInfo.PlayerId)

if not plrPurchased then
	return Enum.ProductPurchaseDecision.NotProcessedYet
end

-- Check if the purchased product is for coins
for productID, coinsGiven in pairs(coinsProductIDs) do
	if purchaseInfo.ProductId == productID then
		plrPurchased.leaderstats.Gold.Value = plrPurchased.leaderstats.Gold.Value + coinsGiven
		game.ReplicatedStorage.BoughtGold:FireAllClients(plrPurchased.Name, coinsGiven)
		return Enum.ProductPurchaseDecision.PurchaseGranted
	end
end

-- Check if the purchased product is for a tool
for productID, Tool in pairs(ToolProductIDs) do
	if purchaseInfo.ProductId == productID then
		local newTool = Tool:Clone()
		newTool.Parent = plrPurchased.Backpack
		game.ReplicatedStorage.BoughtGold:FireAllClients(plrPurchased.Name, Tool.Name)
		return Enum.ProductPurchaseDecision.PurchaseGranted
	end
end

-- Custom handling for product ID 1924701813
if purchaseInfo.ProductId == 1924701813 then
	plrPurchased.Character.Humanoid.Health = 100
	return Enum.ProductPurchaseDecision.PurchaseGranted
end

-- Custom handling for product ID 1924701658
if purchaseInfo.ProductId == 1924701658 then
	local items = game.ReplicatedStorage.RobuxTools:GetChildren()
	local toolItems = {}

	for _, item in pairs(items) do
		if item:IsA("Tool") then
			table.insert(toolItems, item)
		end
	end

	if #toolItems > 0 then
		local randomTool = toolItems[math.random(1, #toolItems)]:Clone()
		randomTool.Parent = plrPurchased.Backpack
	end

	return Enum.ProductPurchaseDecision.PurchaseGranted
end

-- Custom handling for product ID 1924701121
if purchaseInfo.ProductId == 1924701121 then
	local items = game.ReplicatedStorage.ChestTools:GetDescendants()
	local toolItems = {}

	for _, item in pairs(items) do
		if item:IsA("Tool") then
			table.insert(toolItems, item)
		end
	end

	if #toolItems > 0 then
		local randomTool = toolItems[math.random(1, #toolItems)]:Clone()
		randomTool.Parent = plrPurchased.Backpack
	end

	return Enum.ProductPurchaseDecision.PurchaseGranted
end


-- If the product is neither for coins, a tool, nor any of the custom products
return Enum.ProductPurchaseDecision.NotProcessedYet

end
‘’’

2 Likes

I just noticed this warning as well. A quick google search and I found four other instances of this warning occurring within the last 8 hours. Interesting.

4 Likes