Roblox R15 Package Types?

I use this Code
for i , v in pairs(Items) do
	if i == 'Packages' then
		for ii = 1 , #v do
			local AssetIds = AssetS:GetAssetIdsForPackage(v[ii])
			local Folder = Instance.new("Folder")
			Folder.Parent = LightingS[i]
			Folder.Name = MPS:GetProductInfo(v[ii],Enum.InfoType.Asset).Name
			for iii = 1 , #AssetIds do
				local LoadedItem = InsertS:LoadAsset(AssetIds[iii])
				LoadedItem.Parent = Folder
			end
		end
	end
	X = X + 1
end

To import the Packages and I found 4 Different Folders 3 for R15 & 1 for R6

“R15”
“R15ArtistIntent”
&
“R15Fixed”

R15 Package.rbxm (7.6 KB)

And I had a quick look at it and wonder if they are any different from each other? (well they don’t seem to be different)

Modified the package format to include two additional directories within each body part. Now there will be R6, R15, R15Fixed and R15ArtistIntent.


I did a quick search and didn’t find Any Documents about it so here I am asking for more infomation I hope that someone will reply this time. :sob: (I made a few Threads before and they didn’t get any Replies, maybe it’s too complicated to answer? idk)

I would really like to know the differences so I can use the correct one for my game.

https://devforum.roblox.com/t/updates-to-body-part-asset-format/126073

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Thank you! :+1:t2:

@CodeWriter

Continuing the discussion from Updates to Body Part Asset Format:


1st Question

So basically R15Fixed has a Fixed Position for Accessories for all Packages?

&

R15ArtistIntent has different Position for Accessories for all Packages?


2nd Question

Is R15ArtistIntent available for all the Packages?

All R15Fixed folders will have the same joint and accessory world positions for all packages.

R15ArtistIntent folders will have joint and accessory world positions tuned for that specific package. Currently, though, while all packages have the R15ArtistIntent folder, the joint and accessory positions have not yet been tuned for the packages and contain the same locations as the R15Fixed folder. Over the next several months, we will be updating all the existing packages to include customized information.

Additionally, before we start making these changes, there will be a be a developer option for each play to use either the Fixed or ArtistIntent positions. At first, the value will likely default for new places to Fixed, but may change to ArtistIntent in the future.

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