I had code that changed players head mesh like so:
It used to work, but now the mesh has been removed (not sure when but had to been recent) and the above code fails.
I saw a property in Head called meshid so I tried to set it to the desired meshid like so:
But it gives the following error:
What should I do? I really want to be able to change player’s head mesh…
June 1, 2021, 2:55pm
Apparently you cannot morph the mesh for some reason? It applies to any of them. They become almost
readonly after being assigned from
nil if I reckon that correctly.
You can set
Disabled to get the traditional head behavior back.
We’re excited to release several new technologies and features for avatars in the near future. In order to do this, the entire avatar needs to use MeshPart instances. This will change heads and accessories from using SpecialMesh instances to using MeshPart instances.
Opting Into MeshPart Heads & Accessories
Since this may break scripts that depend on the existing structure of heads, we have introduced a new property Workspace.MeshPartHeadsAndAccessories, as a …