Hello, I have this model that I’m trying to use as an npc but whenever I parent him from serverstorage into workspace, he starts sliding on the ground. I tried changing to hip height but it did not fix the issue. I attached a copy of a place with the model in serverstorage, its name is “monster”.
Ignore the post I gave you, try to go to the enemy’s humanoid properties and set HipHeight to the current HipHeight + 0.3, that might solve your issue but will cause the character to go a bit more up.
Cancollide should be false for the legs. The behavior shown in the video is what you get when you spawn a character with HipHeight too short such that the Torso or HumanoidRootPart contacts the ground and the ground detection raycasts no longer detect ground. In your game, something server-side must be messing with the HipHeight. Note that when Humanoid.AutoScalingEnabled is true, HipHeight is automatically recalculated when the character is parented to Workspace. It may be getting calculated incorrectly for some reason.
FYI: I can’t repro with your character on a baseplate.Does the game where this occur do anything with custom CollisionGroups that might be exempting floor parts from the humanoid ground detection raycasts?