I know Roblox has some specific rules on RNG, such as being able to see the chances and such. For my game, I want to randomly assign the player skills on joining, then only have it visible after the tutorial (to curb rerolling). Is this still allowed if the chances are displayed elsewhere or before what you actually got is shown?
Not too sure if what you want is safe, as the RNG does impact the gameplay.
To be safe, I would visualize the randomness in the tutorial by either having the player spin a wheel, rolling dice or something similar, then, not letting the player reroll until they’ve completed the tutorial.
According to their guidelines, any game that uses random elements to determine gameplay outcomes must provide players with clear information about the odds of getting each possible outcome.
In your case, if you want to randomly assign player skills upon joining and only reveal them after the tutorial, you should ensure that you display the odds of each skill being assigned somewhere in the game, preferably before the player is assigned their skills. This will enable players to make informed decisions about whether they want to continue playing or reroll their character to try to get a different set of skills.
Does this count for random loot too? Like in Minecraft?
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