I tried shading it to Flat, I recalculated the normals on the outside. NOTHING, nothing seems to work and it’s become a pain in the butt to try and deal with.
It could be that Roblox is compressing the model in order for it to be imported. Roblox has a certain limit to the amount of triangles and will compress it if necessary (There is usually a warning that states this). Like @starlords1324 mentioned, just import one and duplicate it. If you can’t do this for some reason, try lowering the amount of triangles in blender yourself so you have control on what gets compressed,