[SOLVED] ROBLOX screws up my mesh

So I import this mesh into ROBLOX, and I don’t know what is happening with ROBLOX but it just screws up my MeshPart in the W O R S T way possible.

HERES MY MESH IN BLENDER

HERES MY MESH IN ROBLOX

I tried shading it to Flat, I recalculated the normals on the outside. NOTHING, nothing seems to work and it’s become a pain in the butt to try and deal with.

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Have you tried exporting just one bench and then duplicating it in studio?

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What are your settings for the render fidelity of the meshes?

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It could be that Roblox is compressing the model in order for it to be imported. Roblox has a certain limit to the amount of triangles and will compress it if necessary (There is usually a warning that states this). Like @starlords1324 mentioned, just import one and duplicate it. If you can’t do this for some reason, try lowering the amount of triangles in blender yourself so you have control on what gets compressed,

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Have you tried triangulating upon export?

You cant turn it on when exporting in the ‘Geometry’ tab.

image

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Apparently I’m being more of an idiot that I normally am… It worked… I don’t know why that happened but it happened.

I also tried an alternative solution. I separated every bench in Blender, imported it into studio and the goofy shading is forever no more!

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