So I’m creating a unique game where playes can engage in combat using scripts which is purchased in their inventory. They can either choose PVP Or Zombie Attack. The players will not be allowed to edit the scripts. This is so I can make sure nothing bad happens. So would this game work with filtering enabled. Since the players technically can not type scripts and it’s mostly local scripts. Also are their any flaws I can’t think of. Thank you for reading.
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I like this idea, having remote events would be the best option in my opinion.
Once the remote is fired:
- The serverside script checks that the script is unedited. To prevent exploiters.
- There is a cooldown set in place via the serverside script.
How do I check that it’s unedited. Im pretty confused sorry.
Script.Source gives you the text of a script, you would check to see if the Script’s source is the same as the unedited script.