Im making a rush attack, and at the end of a dash, i want an explosion to play… But the problem is, the player is like 30 studs ahead of where the explosion happens, despite the weld i used b/c the server and player are not seeing the same thing, so iit looks reallllly bad… wanted to know how to fix this issue, i dont think i need to share my code b/c this is really just more of osmething I dont know how to do then something ive done wrong… heres a video of the problem tho Close Combat! [ In Dev ] - Roblox Studio 2023-07-10 14-20-29 … as u can see i have welded the hitbox to the player, one hitbox is for the dash, while the dash is goign in that hitbox will check if somethigns touching the player and will drag the victim via weld with the player to the end destination of the dash, and then the other hitbox ( the bigger one u can see ) is where t he effects are played, and i use getpartsinpart once the dash duration has completed… atm im doing 0.3 seconds,so after 0.3 seconds i do this all, and delet the body velocity used for dashing.
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Moving other players by welding them to your character is always difficult because the Humanoid physics controllers fight each other. I wonder if lag caused by this is part of your issue.
I’ve seen posts about how to fix the error. Try searching ‘player carrying player’ or ‘npc carrying player’ or ‘player carrying npc’ to try and find a Solution to it.
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ok will try this oml this stupid char limit
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Update: The way i solved it was by adding a delay b4 i do the explosion this way the server has cought up to the client, idk if this i the best way tho…
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