Roblox Server Reserved issue, training hub! (error code 773)

When server is made u we’re suppose to join it but when I try it displays me an error which I’m unsure how to fix! Any way you can guys help me? Would be appriciated!

local base = script.Parent.Parent.Parent
base[“TrainingHub: Configuration”].Parent = base[“Items (Ignore)”][“TrainingHubStorage:Jugo”]
base[“Items (Ignore)”][“TrainingHubStorage:Jugo”].Parent = game.ReplicatedStorage
base[“Items (Ignore)”][“TrainingHubServer:Jugo”].Parent = game.ServerScriptService
base[“Items (Ignore)”][“TrainingHubUI:Jugo”].Parent = game.StarterGui

local Config = require(game.ReplicatedStorage[“TrainingHubStorage:Jugo”][“TrainingHub: Configuration”])
local GroupIdentifier = Config.GroupId
local CreateSessionStaff = Config.Staff
local WebhookURL = Config.Webhook

local TeleportService = game:GetService(“TeleportService”)
local HttpService = game:GetService(“HttpService”)
local CurrentPlaceId = 124750007132749
local RefreshInterval = 3
local FirebaseAPI = require(game.ReplicatedStorage[“TrainingHubStorage:Jugo”][“TrainingHub: Configuration”].ExternalDatastore)
local ReservedServersData = FirebaseAPI:GetFirebase(“Servers”)

local function padNumber(num, length)
return string.format(“%0” … length … “i”, num)
end

local function generateTimestamp()
local osDate = os.date(“!*t”)
local year, month, day = osDate[“year”], osDate[“month”], osDate[“day”]
local hour, minute, second = osDate[“hour”], osDate[“min”], osDate[“sec”]
return year … “-” … padNumber(month, 2) … “-” … padNumber(day, 2) … “T” … padNumber(hour, 2) … “:” … padNumber(minute, 2) … “:” … padNumber(second, 2) … “Z”
end

local function determineServerType()
if game.PrivateServerId ~= “” then
if game.PrivateServerOwnerId ~= 0 then
return “VIPServer”
else
return “ReservedServer”
end
else
return “StandardServer”
end
end

game.Players.PlayerAdded:Connect(function(Player)
if determineServerType() == “ReservedServer” then
Player.PlayerGui:WaitForChild(“TrainingHubUI:Jugo”):Destroy()

  local ServerList = {
  	game.HttpService:JSONDecode(ReservedServersData:GetAsync("ServerOne")),
  	game.HttpService:JSONDecode(ReservedServersData:GetAsync("ServerTwo")),
  	game.HttpService:JSONDecode(ReservedServersData:GetAsync("ServerThree")),
  }
  for idx, server in pairs(ServerList) do
  	if game.PrivateServerId == server.ServerId then
  		ReservedServersData:SetAsync("Server"..idx, game.HttpService:JSONEncode({
  			ServerCode = server.ServerCode,
  			ServerId = server.ServerId,
  			Creator = server.Creator,
  			Host = server.Host,
  			Time = server.Time,
  			Players = #game.Players:GetPlayers()
  		}))
  	end
  end

end
end)

game.Players.PlayerRemoving:Connect(function(Player)
if determineServerType() == “ReservedServer” then
local ServerList = {
game.HttpService:JSONDecode(ReservedServersData:GetAsync(“ServerOne”)),
game.HttpService:JSONDecode(ReservedServersData:GetAsync(“ServerTwo”)),
game.HttpService:JSONDecode(ReservedServersData:GetAsync(“ServerThree”)),
}

  for idx, server in pairs(ServerList) do
  	if game.PrivateServerId == server.ServerId then
  		ReservedServersData:SetAsync("Server"..idx, game.HttpService:JSONEncode({
  			ServerCode = server.ServerCode,
  			ServerId = server.ServerId,
  			Creator = server.Creator,
  			Host = server.Host,
  			Time = server.Time,
  			Players = #game.Players:GetPlayers()
  		}))
  	end
  end

end
end)

game.ReplicatedStorage[“TrainingHubStorage:Jugo”].Events.CreateTraining.OnServerEvent:Connect(function(Plr, sessionData)
if Plr:GetRankInGroup(GroupIdentifier) >= CreateSessionStaff then
if determineServerType() ~= “ReservedServer” then
local ReservedServerCode, PrivateServerId = TeleportService:ReserveServer(game.PlaceId)
ReservedServersData:SetAsync(“Server”…sessionData.Server, game.HttpService:JSONEncode({
ServerCode = ReservedServerCode,
ServerId = PrivateServerId,
Creator = Plr.UserId,
Host = sessionData.Host,
Time = sessionData.Time,
Players = 0
}))

  	local discordMessage = {
  		["embeds"] = { {
  			["author"] = {
  				["name"] = Plr.Name,
  				["icon_url"] = "https://api.newstargeted.com/roblox/users/v1/avatar-headshot?userid="..tostring(Plr.UserId).."&size=150x150&format=Png&isCircular=false"
  			},
  			["title"] = "**Training Reserved! 🎉**",
  			["description"] = "A new training session has been successfully reserved!",
  			["fields"] = {
  				{
  					["name"] = "**Server Number**",
  					["value"] = "`" .. sessionData.Server .. "`",
  					["inline"] = false
  				},
  				{
  					["name"] = "**Host**",
  					["value"] = "**" .. Plr.Name .. "** (`" .. tostring(Plr.UserId) .. "`)",
  					["inline"] = false
  				},
  				{
  					["name"] = "**Training Time**",
  					["value"] = "`" .. sessionData.Time .. "`",
  					["inline"] = false
  				}
  			},
  			["color"] = 0x000000,
  			["footer"] = {
  				["text"] = "TrainingHub",
  			},
  			["timestamp"] = generateTimestamp(),
  		} }
  	}

  	local jsonPayload = HttpService:JSONEncode(discordMessage)

  	local success, errorMessage = pcall(function()
  		HttpService:PostAsync(WebhookURL, jsonPayload)
  	end)
  	if not success then
  		warn("Failed to send Discord webhook:", errorMessage)
  	end
  end

end
end)

game.ReplicatedStorage[“TrainingHubStorage:Jugo”].Events.JoinTraining.OnServerEvent:Connect(function(Plr, ReservedServerCode)
if determineServerType() ~= “ReservedServer” then
TeleportService:TeleportToPrivateServer(CurrentPlaceId, ReservedServerCode, {Plr})
end
end)

game.ReplicatedStorage[“TrainingHubStorage:Jugo”].Events.RemoveTraining.OnServerEvent:Connect(function(player, serverIndex)
if not serverIndex then
warn(“RemoveServer event triggered without a valid server number!”)
return
end

if player:GetRankInGroup(GroupIdentifier) >= CreateSessionStaff and determineServerType() ~= “ReservedServer” then
local emptyServerData = {
ServerCode = “”,
ServerId = “”,
Creator = 0,
Host = “”,
Time = “”,
Players = 0
}
ReservedServersData:SetAsync(“Server” … tostring(serverIndex), game.HttpService:JSONEncode(emptyServerData))
end
end)

while wait(RefreshInterval) do
if determineServerType() ~= “ReservedServer” then
local ServerList = {}

  for i = 1, 4 do
  	local serverKey = "Server" .. i
  	local serverData = ReservedServersData:GetAsync(serverKey)

  	if serverData and serverData ~= "" then
  		local success, decodedData = pcall(function()
  			return game.HttpService:JSONDecode(serverData)
  		end)

  		if success then
  			ServerList[i] = decodedData
  		else
  			warn("Failed to decode JSON for", serverKey, ":", decodedData)
  			ServerList[i] = {ServerCode = "", ServerId = "", Creator = 0, Host = "", Time = "", Players = 0}
  		end
  	else
  		ServerList[i] = {ServerCode = "", ServerId = "", Creator = 0, Host = "", Time = "", Players = 0}
  	end
  end

  game.ReplicatedStorage["TrainingHubStorage:Jugo"].Events.DisplayServers:FireAllClients(ServerList)

end
end