Roblox should allow more than 4 priorities for animations

As a Roblox developer, it is currently too hard to have more than 4 priorities in the animation playback. This means that in order to layer animations properly, we may have to overwrite animations.

This eventually leads to forking the animation script and writing our own animation playback system. I know it’s not hard to disregard animations that are at the same priority level, and just play back the ones that are active.

If Roblox is able to address this issue, it would improve my development experience because I wouldn’t have to rewrite the animation player to layer animations, or be constrained to only 4 animation layers.

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