Roblox sleeps on humanoids disallowing applying vertical velocity

https://streamable.com/5ss4w

local hrp=game:GetService'Players'.LocalPlayer
hrp=(hrp.Character or hrp.CharacterAdded:Wait()):WaitForChild'HumanoidRootPart'
function _G.first()
	hrp.Velocity=Vector3.new(0,35,0)
	print'did first'
end

function _G.second()
	local force=Instance.new'VectorForce'
	force.Attachment0=hrp:FindFirstChildWhichIsA'Attachment'
	force.Force=Vector3.new()
	force.Parent=hrp
	hrp.Velocity=Vector3.new(0,35,0)
	game:GetService'RunService'.Stepped:Wait()
	force:Destroy()
	print'did second'
end

function _G.third()
	local force=Instance.new'VectorForce'
	force.Attachment0=hrp:FindFirstChildWhichIsA'Attachment'
	force.Force=Vector3.new()
	force.Parent=hrp
	hrp.Velocity=Vector3.new(0,35,0)
	wait(5)
	game:GetService'RunService'.Stepped:Wait()
	force:Destroy()
	print'did <strike>second</strike>third'
end

Only as long as the constraint exists the velocity is applied (well this is not exactly true, but the third results in a bigger jump than the second)

ANOTHER DAY ANOTHER HUNDRED ROBLOX BUGS.rbxl (14.3 KB)

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Its been a while and this bug is frustrating, will it be addressed ever?

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