Roblox Studio Capping Frames Lower and Lower per Docked Widget

Essentially. With what I have done so far, Utilizing Material Manager and Toolbox both causes studio to what it seems cap at 30fps. This isn’t lag. This is studio capping it’s own frames as it wont push past 30 and stays stable at 30 and casually goes to 29 for a second and then back to 30. If I were to close these docks then it goes back to 60. Seems like both docks enabled one at a time degrades the CAP by 10 FPS then at 3 docks, it caps at 24 fps.

Any reason why this is and how to manage it? I have done research and I have done all the steps provided and my PC isn’t the cause since studio seems to be capping it’s own frames at this point. I know a frame cap from lag and this ain’t it chief.

Only docks open being Properties and Explorer - 40 FPS
Material Manager and prior - 30 fps
Material gen and prior - 24 fps

All pluggins have been the same for years as they are all I use and are updated, drivers and windows up to date, before you point fingers at hardware, it’s more than enough for the average dev being an I9, 3080 FTW 3 and 32 GB of ram. Task manager only has 22% ram utilization, CPU at around 40% - 20%, studio installed on C drive being the M.2, Gsync set to full screen as always, Nvidia FPS cap at 120 (Doesnt matter with roblox), no recording software open, only open is Precision X1, Chrome with 2 tabs, Spotify, Discord and file explorer, world is standard baseplate or the first blank one with fancy lighting.

So in case you would have pointed fingers at any of those, I have answered them for you already.

No, No changes were made the last time I utilized Studio was about 4 months ago when it ran perfectly fine.

Nvidia drivers are 552.22 Studio Drivers

In case you think I am being snark or sarcastic, I am not, I am narrowing down the items that I dont have to check since it’s the trend of same questions amongst other threads so that way they aren’t asked to save time for both sides.

This is only a issue with studio as far as I can see as every other game runs smoothly, blender runs fine, UE5 runs fine.

This is seeming more and more like a frame cap thing for window docking within studio. When when undocked, the FPS cap stays the same. If it was a lag/rendering issue, the FPS would be inconsistent which it is not. They are stable at the FPS as stated prior with the different views enabled.

Opening Terrain generator knocks down the FPS to 20 decreasing by 4.

What should be happening -

The Studio Application should run at 60 fps as designed within the viewport window regardless of the widgets being open for a seamless and smooth experience.

What I have done -
Every tip from the forums to do with G-Sync, I have tried on another computer and had the same affect. I have forced the game fullscreen as well with no resolve. I have updated game drivers to Game Ready to no resolve. I have lowered all settings to the lowest graphical wise with no resolve. Everything I could have done that has been mentioned in prior threads from the past week of research has been attempted at no resolve.

Reproduction - Unknown. Depends and varies upon user by the looks of the threads. Can only be reproduced by opening widgets with possibly a G-Sync monitor, which may I add, all G-Sync was turned off too and still no resolve.

Further Note -
This hasn’t been an issue in the past, nothing has changed and I have used studio on the these studio drivers normally with pluggins, it wasn’t until a recent studio update which has put this into a downward sprawl. I haven’t been able to use studio normally unless it was at a staggering low 22 fps because of this due to the widgets I need open.

I would love to hear back about this if possible because I have physically done everything on my end I could have done through my own knowledge as well as research on the forums for others having the issue

Edit: After I forwarded this, i have proceeded to upgrade to windows 11, do a full PC reset and wipe everything to have a clean slate and I am on the latest nvidia Studio Drivers, I have also confirmed this issue persists on the Game Ready drivers and the gaming laptop that belongs to my sibling also has the issue as well since i wanted to test and see if it persists there. Our specs are similar except on his side, its a i7 13th gen and 16 gb of ram, the display is however also Gsync and turning off Gsync on my side did not work, you cannot disable Gsync on a laptop since its hardwired into it.

This seemed to have come along recently too, studio acts as if the frames are getting capped per docked widget in varying intervals each. Not every user however is affected by this unfortunately and I have seen others with the same issue but from what I’ve seen, im the only one to present some kind of pattern.

I have gone through all the steps to potentially fix this with no resolve at all. Even a windows reset didnt fix this. I feel its most likely along the lines of Gsync but again, turning it off did nothing. Studio is functional, but having 4 widgets open that i need simultaneously and working under 19 - 20 fps steady is rather difficult and tedious.

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Thanks for the report! Could you include a microprofiler dump?

If I can provide that via studio, I will. Let me see what I can scramble…

microprofile-20240719-034936.html (1.2 MB)

This captured the moment I opened the Toolbox and Asset Manager which went from 60 FPS to approx 30 FPS capped.

Some extra if this helps comparing the two open and the two closed


With Material Manager open, massive spike provided

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I have previously made a bug report on the same issue but apparently forgot to respond to it…

I can confirm that the issue still exists and my Studio runs at the impressive rate of 55 frames per second.

If I remove the one plugin I have open, it will increase to 60fps but that still isn’t as good as what it could be considering my computer is probably “high end”.

Here’s my microprofiler dump and computer specs dump if its helpful!
microprofile-20240719-200011.html (1.2 MB)

OS Name Microsoft Windows 11 Home
Processor AMD Ryzen 5 5600G with Radeon Graphics, 3901 Mhz, 6 Core(s), 12 Logical Processor(s)
Installed Physical Memory (RAM) 16.0 GB
BaseBoard Product B550M PRO-VDH WIFI (MS-7C95)
Graphics Processing Unit NVIDIA GeForce RTX 3060

2 Likes

Happy to know I am not the only one dealing with this issue.

1 Like