Hello Devs! I just got promoted to Member! I don’t know if I should post this here, but I feel like it fits here.
Anyways, I am making an Obby, which is my first Roblox Game. I’m planning to make 50 stages, I currently made 40. The problem started when I made Stage 33. The game texture and ParticleEmitters would change significantly.
It could be that your viewing quality in the Studio is lower than your viewing quality while playing/testing.
Certain things will look different with different levels of viewing quality.
To change your viewing quality in the Studio, go to File > Game Settings. Push it to level 21.
And while testing, simply press the Escape button, and then change your viewing quality using the dropdown that follows.
Still doesn’t work. I pushed it all the way to level 21 (the quality level). If I publish the game, will the players see the game like that (When it is run)?
I didn’t publish the game yet. I don’t know how to send you the game while it’s in Roblox Studio. I would happy to send it to you! Shall I publish it and then send you the link?
The lower graphics give a brighter reflection and the higher graphics give a dimmer reflection.
I was also mistaken, to change the graphics quality while in studio, bump up “Edit Quality” instead of “Viewing Quality.”
So, when you were editing in studio, you had your Edit Quality very high, and when you were playtesting you had you graphics quality very low. This is why it looked different when you were playing the game.