Issue:
Roblox Studio playtest crashes and closes immediately at Step 4. It also sometimes crashes when changing audio input devices.
Steps to Reproduce:
- Insert VoiceChatService.
- Set EnableDefaultVoice to true.
- Set UseAudioApi to Automatic or Enabled.
- Start a Team Test and either join another user or have them join you.
Disabling UseAudioApi and EnableDefaultVoice fixes this issue. It can’t be reproduced by everyone in the Team Test. There are no errors in the output upon crashing.
Beta Features:
- Acoustic Simulation
System Information
CPU
- Model: Intel Core i5-10400 @ 2.90 GHz
- Cores/Threads: 6 cores / 12 threads
- Base Speed: 2.90 GHz (up to ~3.9 GHz under load)
- Virtualization: Enabled
Memory
- Total RAM: 32 GB DDR4
- Speed: 2133 MHz
- Slots Used: 4 of 4
GPU
- Model: NVIDIA GeForce RTX 3060
- Driver Version: 32.0.15.7261 (2025-02-25)
- Dedicated GPU Memory: 12 GB
- Shared GPU Memory: 16 GB
- DirectX Version: 12 (FL 12.1)
Impact:
This makes it impossible to test voice chat in Studio. Can provide more information upon request.
Expected behavior
Playtest not crash, and voice chat work as it would in-game.
A private message is associated with this bug report