Visual aids.
(The crash appears almost at the end of the video)
Direct links:
- The game: Test - Roblox
System information
- Windows 11 (last update)
- RAM: 8 GB GDDR5
- CPU: Ryzen 5 7520U
- GPU: Radeon 610M (CPU integrated)
Beta features: no one
The last lines of one of the crashes logs say this, though other logs end differently.
[DFLog::RakNetMissingPingPong] Time since last (ms): ping recv 40502, ping sent 5341, pong recv 45324, pong sent 40502, mtu ping recv 40497, mtu ping sent 5341, mtu pong recv 45320, mtu pong sent 40497, pkt recv 40497, pkt sent 3617, reliable recv 40497, ack recv 40656, oldest unacked send 40502, oldest unacked recv 301973 | MTU size: 1200 bytes
2025-02-15T20:48:59.071Z,302.071960,9920,6,Verbose [DFLog::RakNetMissingPingPong] Other stats: dead false, outgoingWaiting true, acksWaiting false, netCapacity 65536, resendBuf msg251, resendBuf bytes99065, loss last sec1, limitedByBw false, outputQueueSize 0
Expected behavior
The game is supposed to run without crashing when play testing it in Studio. But instead of doing that, it just lasts around 2 minutes before crashing Studio. Its a weird bug, since it only happens when playing the game in Studio and with a place with Team Create enabled. It does not happen in local copies, and it does not happen if playing the game published to the platform.
No error window appears either, Studio just crashes and thats it. It isnt a ram issue either, as it can be seen in the task manager the memory still has 2GB left before the crash.
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