Is it just me or or does anyone else feel there should be a feature which helps in making minimaps? Many games on Roblox require making a minimap nowadays. It takes a lot of time and effort to create a minimap in Roblox Studio. There are plugins such as RoRender to help but the use system resources and take a lot of time to setup, while the scripting is supposed to be done by you. I feel Roblox could make this easier by implimenting their own system. I dont know what programming language is used to make Roblox Studio function so I cant say how hard would it be(I saw C++ Files for studio but not sure). But I assume that there is a way that it can be programmed in the following way:
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When the script is run it scans for the Terrain of the workspace.
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After scanning the terrain, it scans all the objects in the workspace and get their color, position and class
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It creates a image after scanning the objects & terrain it generates the image(which could be customized with custom user-assets)
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Load a premade asset of the UI which the developer can customize
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Use a pre-made code for the functioning of the minimap which works on all modules. (Later the developer can change it according to their liking)
- Yes
- No
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