Roblox studio handcuff system

Screenshot 2024-05-10 at 7.01.34 pm
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Up there is the scripts setup
My original scripts are as follows but I need to integrate a system where the ‘Criminals’ Team can be arrested and all teams can be frisked (And all tools removed). It is like the state view prison handcuff system, can attach video if neccessary.
‘Detain Create Dependencies’

if not game.ReplicatedStorage:FindFirstChild("DetainEvent") then
	script.Parent.DetainEvent.Parent = game.ReplicatedStorage
end
if not game.ServerScriptService:FindFirstChild("DetainServer") then
	script.Parent.DetainServer.Parent = game.ServerScriptService
end
wait()
script.Parent:Destroy()

‘Detain Server’

repeat wait() until game.ReplicatedStorage:FindFirstChild("DetainEvent")

local RemoteEvent = game.ReplicatedStorage.DetainEvent
local RunService = game:GetService("RunService")
local Enabled = {}

RemoteEvent.OnServerEvent:Connect(function(plr,purpose,mousetarget)
	if plr ~= nil and purpose == "detain" then
		if mousetarget.Parent:FindFirstChildOfClass("Humanoid") then
			if not mousetarget.Parent:FindFirstChild("Detain") then
				Enabled[plr.Name] = true
				spawn(function()
					repeat 
						mousetarget.Parent:FindFirstChildOfClass("Humanoid"):UnequipTools()
						if mousetarget.Parent:FindFirstChild("UpperTorso") then
							mousetarget.Parent.UpperTorso.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new( 0, 0, -5 )
						else
							mousetarget.Parent.Torso.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new( 0, 0, -5 )
						end
						RunService.Heartbeat:Wait()
					until Enabled[plr.Name] == false
				end)
			end
		else
			Enabled[plr.Name] = false
			RemoteEvent:FireClient(plr,"noOneToDetain")
		end
	elseif purpose == "undetain" then
		Enabled[plr.Name] = false
	end
end)



‘Detain Client’

repeat wait() until game.ReplicatedStorage:FindFirstChild("DetainEvent")

local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local Tool = script.Parent
local Enabled = false
local RemoteEvent = game.ReplicatedStorage.DetainEvent		

Tool.Activated:Connect(function()
	if Enabled == false then
		if Mouse.Target then
			Enabled = true
			RemoteEvent:FireServer('detain', Mouse.Target)
		end
	else 
		Enabled = false
		RemoteEvent:FireServer('undetain')
	end
end)

Tool.Unequipped:Connect(function()
	Enabled = false
	RemoteEvent:FireServer('undetain')
end)

RemoteEvent.OnClientEvent:Connect(function(Purpose)
	if Purpose == "noOneToDetain" then
		Enabled = false
	end
end)

Any help will be appreciated, Thanks.