Alright, so this might be a lot to got through, is I kind of thought the same thing but it’s not as easy as it seems
Basically, for the editor alone I had to search through GitHub and use chrome devtools to inspect the requests made. For example the API to upload places.
The problem is that Roblox likes to do a lot of quirky little things that take a while to get over. Such as I designed this editor to work with .rbxlx files which are human readable xml versions, except the fact that Roblox mainly uses .rbxl which is binary based. I had to find a way in which I did to convert one to another.
Another thing is I one of had to fully reverse engineer Roblox’s sign up page to create sessions since these apis require a .ROBLOSECURITY cookie. This is why it took years to make this and there are a lot of things that I have not mentioned so far.
Haha I never said it was easy wow but grate work I’ll try to do it too, even if it has to take years cause it’s very interesting . The only concern for me is the legal stuff I’m not sure about it I’ll read about it . But yeah keep it up man
oh yea, about the scripts basically as long as you keep the tab open it should be available to edit because the file is just stored in the ram so it should be fine.
I’ve been working on something similar, albeit a bit worse for the past month for mobile, and yours is just amazing, I can’t wait to see the progress on your project!
Man if any of this ends up becoming a reliable project and completely functional I’ll never be thankful enough, being able to script and work from my phone is something i always wanted, keep up the good work!
Do you know about the outage of studio, does this work still?
Srry for late reply cuz didn’t get a notification cuz in the bug report for outage (privated now) was crazy and broke forum servers (300+ replies in 12 minutes)
Not gonna lie I’m a bit burnt out but I’m starting to get back.
Right now, I’m trying to reverse engineer team create to get it working on it
Also, I have to reverse engineer Roblox’s captcha system
The way it’s going to work when I launch is that you complete a captcha and it creates a temporary guest account and I’m waiting until Roblox releases a place download API for open cloud for you to sync your games
I don’t want to create a login system because it is way to sketchy to ask for a username and password nowadays
i had troubles with that aswell, so i had to turn to OpenClouds place publishing, although you have to manually add an api key for each game you want to publish
I’m reverse engineering that endpoint, it’s weird because it is meant for binary publishing not xml publishing, so idk, I think I need to find a way to get it to work
This is very, very interesting. You should def make it open source on GitHub and you’ll have contributors. Moreover, @boterflic5 and you could collaborate if you feel like it.