Hi, So I’m working to develop some VR games on roblox, and I’m running into a problem.
If Roblox Studio is in its “VR Mode”, the lighting settings will be only rendered in ‘Soft’ mode despite what my studio setting is.
What’s odd, is that switching between will cause lighting to all dark, as if it’s recalculating, but ultimate end up displaying ‘Soft’ lighting.
My only Beta Features are Acoustics, Texture Generator, UI Draggers, and the dragger QOL changes.
System is a windows 10 64-bit PC with a Ryzen 7 2700x, a RTX 3060, and 32 gigs of ram.
Expected behavior
I expect to see my scenes look like this
Non VR mode “realistic” Lighting:
Non VR mode “Soft” Lighting
Instead i get this:
VR mode “Realistic” Lighting
VR mode “Soft” Lighting
The easiest Repo steps would be to have a wired Meta headset like a Rift S.