Roblox studio Physics Bug

Hi everyone :slight_smile: sorry in advance if it’s the wrong category.
Recently i’ve been using roblox studio, and it went pretty good, but since yesterday, whenver i test the game (even on a blank baseplate without scripts), the physics such as gravity doesn’t work for the first minute if i don’t touch the parts…but works after a minute or so just fine…
also if i just run the game without playing it , it works just fine.
EDIT: i just discovered that only the parts created on the server are not effected by gravity, meanwhile, the ones on the client do.
Let me know if there’s a solution :slight_smile:
here’s a video:
robloxapp-20250207-1419357.wmv (7.9 MB)
(sorry for long video but i had to show that after a minute it works).

What i tried:

  • Restarting PC,
  • Reinstalling roblox studio,
  • using a blank baseplat
  • searching for a similiar bug
    Nothing worked :frowning: .

bump. Anyone knows a solution to this?

Physics seems to be one of the last items loaded in when testing in Studio. I found this out a few years ago when trying to make doors that swung when a player walked through them. They used a HingeConstraint to pivot the door and a SpringConstraint that pulled away from the door edge so that it would return back to center.

I struggled with it because I’d test the game and immediately try walking through the doors, which took a lot of force to push through. I experimented with different spring forces for about 1/2 an hour.

I then wondered if it was due to the experience you noticed. I tested and waited over 30 seconds and the door worked perfectly.

yeah but the problem is that this problem accured just like 1 week ago, before everything was working fine